SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a good deal easier

San Francisco-based SpaceVR is set to become the world’s first platform for creating live, cinematic, virtual space tourism using miniature satellites equipped with innovative VR cameras. The company has just announced that they've raised a respectable amount of seed financing led by a $1 million investment from Shanda Group together with another $250,000 from Skywood Capital. The investments will be used to hasten the ongoing development and launch of SpaceVR’s Overview 1, what they are saying will function as world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s appearing nano-satellite industry. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to create breath-taking and immersive space travel encounters that can be viewed on all existing virtual reality devices. SpaceVR’s state of the art satellites will give users incredible panoramic views of Earth from space and enable them to experience the really first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
SpaceVR and their Overview 1 satellite allows you to experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR allows you to experience space.
“At the origin of every major issue – climate change, poor schooling systems, war, poverty – there is an error in view that these matters do we are affected by ’t, that these matters are separate. We assembled Overview 1 to change this. A new viewpoint will be provided by opening up space tourism for everyone in how we process information and how we see our world. Astronauts who have had the opportunity to journey to experience Earth and outer space beyond its borders share this view and it's inspired them to champion a much better means. We consider that this really is the highest priority for humanity right now,” clarified Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro-satellite.
The VR satellites offer users an unprecedented view of space, and the planet Earth that has only been available to a handful of lucky astronauts. Now the plan will be to launch a fleet of Earthbound Overview 1 satellites, though send their cameras throughout the solar system and the firm hopes to expand far beyond our planet.
After now and the successful backing of the Kickstarter effort this first round of investments, SpaceVR is on track to have their first demonstration Overview 1 satellite operational right as early 2017 and launched. While the satellite and the ground communication systems that are required continue to be developed, the firm may also be focusing for their 3D orbital experiences. Finding the right outlet is an essential step although I ca’t envision the company could have much difficulty finding interest.
It is possible to view the SpaceVR Kickstarter video here:

While the first plan for the Overview1 and SpaceVR was to develop a camera to capture the experience aboard the International Space Station, directions changed and decided to develop their little autonomous satellites instead. SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for capturing new footage by having satellites which they command, but instead they're able to simply do it themselves. SpaceVR is working on the development of Overview 1 with NanoRacks, a firm that specializes in helping new businesses establish and develop space technology capable of being deployed in the ISS. You can find out more about SpaceVR, and enroll to preorder a year’s worth of VR content (for just 35 dollars!) on their web site. Discuss further in the SpaceVR newsgroup over at

If you want to go to space, you either need a Donald Trump-sized fortune or the sort of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and if it's successful you'll just want a VR headset and $10 to orbit the Earth.

The firm found a Kickstarter today to make this happen. The plan is to send a tiny 12-camera rig that shoots three dimensional, 360-degree video to the International Space Station aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it is like Netflix, except you really get to visit space." "It is LIKE NETFLIX, EXCEPT YOU CAN GO TO SPACE."

SpaceVR is asking for $500,000 to cover launch costs and the first year of operations, with backer levels that begin at one dollar and go all the way up to what DeSouza calls the "extreme encounter" — viewing the VR footage while on a parabolic flight. (In the space sector, planes which make parabolic flights are lovingly called "vomit comets."

You can get a year-long subscription to SpaceVR up front by giving $250, which also allows you early access to the content. Other donation compensations contain things like files and 3D models of the camera, a Google Cardboard headset, and there are even degrees where you are able to sponsor entire school's worth of accessibility or a classroom to SpaceVR.

Once SpaceVR gets a few recording sessions out of the way, they'll have the camera moves to different spots around the ISS.


Eventually the goal would be to dwell stream the virtual reality experience, but the problem right now is bandwidth — particularly, the ISS's link to the World. Businesses with gear on board simply have entry to half of that, although the space station can send data at 300 megabits per second. But DeSouza says they will be requesting more. SpaceVR would want access to do high quality live streaming virtual reality DeSouza says.

Manner down the road DeSouza and Holmes envision quite a few other options due to their virtual reality experiences, like joining astronauts or riding in the spacecraft together as they reenter the atmosphere of the Earth's. But that will have to wait until the first footage was sent back and everything appears okay. "We're so dead-focused on 'just get it done' that the whole storytelling aspect is something we're going to need to look at afterwards," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) launching. I was given a Galaxy Note 4 check here variant of the Gear VR and some noise canceling headphone, and for three minutes I got to pretend I was standing at Cape Canaveral viewing a Falcon 9 rocket take off. I've heard enough about the powerful beauty of rocket launches to understand there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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